Play Now. Pay Later.

Make more from the players you already have.

Players pay half now and the rest later. You get paid in full right away. If they stop paying, that’s on us.

20–40%More revenue
FreeTo set up
ZeroCredit risk
Glowing treasure chest bundleBEST VALUE

Elite Progression Pack

  • +50% XP for 30 days
  • 5,000 Premium Currency
  • Exclusive Skin
$99.99or $49.99 today
TodayLater
Pay half, get it all today
$99.99 paid to your studioIn full, the moment they buy
The problem

Players want your best bundles. They just can’t pay for them today.

They want the big bundle. The price tag stops them.

Wants itYes
What they can spend today$50
Price of the bundle$99.99
ResultNo sale
Premium bundle out of reachBEST VALUE

Elite Progression Pack

$99.99Player budget: $50
$50 today
Out of reach
The demand is already there. The price is the problem. Fix it with Merso →
What Merso changes

Pay half now. Get it all today.

1

Player pays half now

They get the item right away and pay the rest over time.

2

You get paid in full

The full price lands with you the moment they buy.

3

You sell more

Players get the bigger item they wanted. You get money you would have missed.

Player smiling at his screen after unlocking an item
Too expensive, now unlocked+1 sale
Merso turns “too expensive” into extra sales. Add Merso to my game →
Your uplift

What 20–40% more looks like for your game

Move the slider to your monthly in-game sales.

$100,000
$10K$1M$2M
$20,000 – $40,000
Illustrative only. Based on the 20–40% revenue range. Results depend on your game, prices and players. Get these sales →
Setup

Easy to set up. No risk to you.

Go live in under a week.

Pick your setupConnectGo liveFine-tune
1

Pick how you plug in

Your webshopAPI or iframe

Add Merso to the webshop you already have, or connect through our API or iframe.

2

Very little development work

No big changes to your game.

We handle checkout, installments, payment dates and the whole player flow.

3

We take the risk

You get paid upfront.

If a player stops paying, we take the loss. You don’t.

You build the game. We handle the payments and the risk.
License-to-Own

Why License-to-Own works better for games

No KYC

No ID checks or credit sign-up for players.

Works everywhere

No need to set up credit rules country by country.

No credit checks, no declines

Who can use it depends on how they play, not on a credit score.

No debt collectors

If a player stops paying, they lose the item. No chasing.

Faster checkout

No long sign-up in the middle of buying.

Players pay over time, and it never turns into a loan. Not a credit product.
Glowing green sword
How we get paid

We only make money when you do

15%

Of Merso sales

We take 15% of the sales that go through Merso.

No setup fee. No monthly fee. Nothing upfront.

Built for extra sales

We go after purchases that would have been put off, swapped for something cheaper, or dropped because of the price.

We don’t eat your sales

We focus on the prices and players where cost is the blocker. Not on sales you’d make at full price anyway.

We get a cut of the new money we bring in.
Not the money you already make.
Next step

Ready to make more from your game?

Let’s set up Merso for your game.

We help you pick the right items, go live, and fine-tune it as you go.

Prefer email? info@merso.io

Pay half now. You get paid in full.

Start integration →